✦ now archiving frame data from the third opening ✦ best viewed at any resolution, no cap ✦ 100% human-curated, zero algorithm ✦ pixel art avatars welcome ✦✦ now archiving frame data from the third opening ✦ best viewed at any resolution, no cap ✦ 100% human-curated, zero algorithm ✦ pixel art avatars welcome ✦

reencoded.net // personal archive

frame drop_

an AMV editor’s notebook — sakuga, sync points, and everything that made the third opening hit so hard

about

hi, i’m rin.

I’ve been editing AMVs since 2011, back when a finished video meant a three-hour render on a laptop that screamed the entire time. I started this blog in 2019 as a place to actually write down all the things I kept explaining to people in Discord voice calls at 2am — how sync points work, why a cut a frame early can ruin a hit, what makes a season’s sakuga worth screenshotting.

There’s no comment section here on purpose. If something I wrote resonates, the guestbook link in the footer still works — I check it more often than you’d think. This site has no ads, no newsletter, no “sign up to keep reading,” and nothing on it was written by a chatbot. Just me, a stubborn opinion about pacing, and a backlog of shows I will never finish.

what you’ll find here

  • Breakdowns of specific sakuga cuts, frame by frame
  • Editing tutorials for whatever software I’m stubbornly still using
  • Season write-ups that are really just me ranking things
  • The occasional embarrassing story from an old convention

gear & software

Editing happens on a hand-me-down desktop with a GPU that is, generously, “fine.” I still cut mostly by ear before I touch a waveform, and I will defend jump cuts on the beat until the day I die.

get in touch

The best way to reach me is still the old-fashioned way — there’s a guestbook link in the footer, and I keep an email around for people who want to talk shop about editing software. No socials linked here on purpose; this site is the whole thing.